- Squash and Stretch
- Anticipation
- Staging
- Straight Ahead Action and Pose-to-Pose
- Follow Through and Overlapping Action
- Slow In and Slow Out
- Arcs
- Secondary Action
- Timing
- Exaggeration
- Solid Drawing
- Appeal
I was given
Appeal, and this is what I came up with in about a half hour:
An Elephant with wings.
I drew this character on Illustrator. It was my first time using the program.
There's a lot to it, but you get the hang of it when you start using it continuously.
Appeal to a cartoon character is what Charisma would be to an actor.
"A character who is appealing is not necessarily sympathetic – villains
or monsters can also be appealing – the important thing is that the
viewer feels the character is real and interesting.
There are several tricks for making a character connect better with the
audience; for likable characters a symmetrical or particularly baby-like
face tends to be effective."
-Johnston & Thomas
We were then given another principle to work with, to create a short story. The principle I was given was Arc.
Arc is the arched trajectory that tends to follow most natural actions.
In animation, adhering to this principle creates greater realism.
This can apply to a limb moving by rotating a joint, or a thrown object moving along a parabolic trajectory.
Some exception apply to mechanical movement, which typically moves in straight lines.
"An object in motion that moves out of its natural arc for no apparent
reason will appear erratic rather than fluid.
Therefore when animating
(for example) a pointing finger, the animator should be certain that in
all drawings in between the two extreme poses, the fingertip follows a
logical arc from one extreme to the next.
Traditional animators tend to
draw the arc in lightly on the paper for reference, to be erased later."
-Johnston & Thomas
By next Class, We had to come up with 5 ideas
that would be based on this principle;
and incorporate the previous work of what
the students had come up with their principle.
This is what I had to work with for the ARC principle:
The Five Ideas I came up with were the Following:
- An Airplane and a pilot doing tricks throughout the day. once night fell the airplane crashes into the mountain due to poor visibility. Tricks would be the ARC.
- A little boy with playing with his friends. They are playing baseball. He is trying to pitch the perfect ball, which takes so long that nightfall begins to set. One of his friends yell: "C'mon man, hurry up we aren't going to see anything soon!" So he quickly pitches the ball. Its the worst thrown ball in history. Pitch would be the ARC.
- A french guy is riding his bicycle with baguettes in a bag attached to the rear. He hits a rock and falls to the ground. Fall would be the ARC.
- A distant figure would approach the camera as the sun moves up into the sky. The higher the sun, the closer the figure gets, and the bigger it becomes. As the night starts to settle in, the figure is less visible, but the figure is more distinguished and is gigantic. once the night sets, and the moon is in the sky, eyes, teeth, and sharp claws appear with a twinkle in them. Sun and moon setting would be the ARC.
- Llama walks through the image, eating grass. Makes dancing moves. Sun and Moon Setting would be the ARC.